After several weeks of hiatus, I am back! The middle of the semester proved to be a busy time for me, but now it is winding down. I wanted to write a brief post about what we as tech-makers can do to work against outrage culture and towards meaningful, empathetic interactions with other human beings. A lot of this post is really just a compilation of great things other people have said on this subject that I just wanted in one post. 🙂
Mike Monteiro, in his Medium post “A Designer’s Code of Ethics,” claims that designers should “value impact over form,” and that their work should be evaluated based its impact in a system, not as if it was designed in a vacuum — because, obviously, it wasn’t. Tech should be treated like a theoretical physics experiment by its designers. We are responsible for what it does and how it is used, even if it is being used against our “intention” for it.
Anil Dash has written extensively on this subject (it’s where I got the name “humane tech” from). Similar to Monteiro, he says:
We need to challenge our definitions of success and progress, and to stop considering our work in solely commercial terms. We need to radically improve our systems of compensation, to be responsible about credit and attribution, and to be generous and fair with reward and remuneration. We need to consider the impact our work has on the planet. We need to consider the impact our work has on civic and academic institutions, on artistic expression, on culture.
We also have to know when to say no to certain projects. Monteiro also points out that an object designed to harm people cannot be “well-designed” because to design it well is to design it to harm other people. This sentiment is related to my first post on this blog — if we are to be ethical designers, there are some assignments that we cannot take.
So, how does this apply to our accomodation of outrage culture? Dash’s “8 Steps for Preventing Abuse in a Web Community” is a great place to start. A lot of it really just boils down to accountability: are members of the community held seriously accountable for the way they participate in the community? Is the community built in a way that discourages abuse, whether through moderating, reporting, or even stigma and norms?
Ultimately, it is up to those who create and maintain these online spaces to bear responsibility for the culture of that community. This is a big investment on their part, but a necessary one. As community makers and maintainers, we can and should set rules for what a community is for and the expectations we have for members of that community.